Has it really been that long since I've worked on this project? Yes... yes it has. It's been far too long, so long in fact that Trigun got a re-boot in the form a new anime, Trigun Stampede! Well, really, it's only been a little over two and half years at this point, so maybe … Continue reading Vash’s Revolver – Part 3 – Design Considerations & Part Variations
Tag: Fusion 360
A Satisfactory Replica – Part 1 – Design
I've been playing a lot of Satisfactory over the past year or so. I picked it up a while ago after discovering it via some YouTube content creators and thinking I might actually enjoy playing it more than I initially thought I would. And I ended up diving into it around Update 4, I believe. … Continue reading A Satisfactory Replica – Part 1 – Design
M7S/Caseless SMG Replica
Continuing along with my current Halo 3: ODST replica obsession, after finishing up the M6C/SOCOM Automag replica, I decided to try and model something a little bit larger and potentially more complex. Specifically the M7/Caseless SMG. Now the Halo SMG is one of those weapons that have been around for several games, introduced in Halo … Continue reading M7S/Caseless SMG Replica
M6C/SOCOM Replica 3D Print
The Halo series, developed by Bungie, holds a special place in my heart. Halo was one of the first games I got on console when I was younger, and I'd followed the series and many of the books for far longer than I'd stuck with most others. And while I stopped following it as closely … Continue reading M6C/SOCOM Replica 3D Print
Vash’s Revolver – Part 2 – Design & Iteration
It the Part 1 post for this project, I talked about my search for reference material and took a look at what I found throughout the Trigun Maximum manga. Now, with all that material, it was time to start trying to model the revolver in CAD. With everything discussed in the previous post, about how … Continue reading Vash’s Revolver – Part 2 – Design & Iteration


